It being mid-January, it seems a bit late to post something like this, but here goes, the greatest 2D Games of 2010. Indie and professional alike. To do this, I will pick a game from each year and compare them all.
With Very few competent releases coming out in this awkward stage of gamings life span, especially in the way of 2D, the only game I even want to talk about is Diablo II.
2001
2001 was a good year. Bejeweled entertained us for a few minutes at a time, and Final Fantasy had just started being 3D (and sucking). My favorite though, out of the whole year, goes to Civ III!
2002
Can you name a good game that came out in 2002? Didn't think so.
2003
Oh the nostalgia. Sim City 4, or Warioware inc.: Mega Microgames. Obviously Sim City. Play it, love it, live it.(If, that is, you are a mayor.)
I introduce to you, the ancestor of a game we all know and love. Fallout: Brotherhood of Steel. It may be a "3D" game, but it plays like a 2D, so we will let it slide.
2006
DEFCON: Everybody Dies. You cant argue with that. 2006 was a mediocre year anyway, too old for innovation, too modern for classics.
Some of you have heard of the critic Yahtzee right? Some of you may not know he made some games back in the day. Others may not know that one of those games, Six Days a Sacrifice, was the greatest ending to a series ever. One of those endings that made me sit in my chair and re-evaluate my life. It had everything a game needs, and only lacked some things they want. Of course, it may not have been as scary with good graphics.
Oh were getting there. Exciting. So, N+. Fantastic gameplay, and one of the best flash endeavors out there. Leaping from walls never got old, and neither did the graphic imagery of me dying.
2009
I am going to have to give the title to Plants vs. Zombies.Fun game, and one of the only PopCap games that requires Gatorade.
One cant help but think of 2010 as a peak in the mountain of gaming. Many games came out, both good and stupid. And so, for lack of a 2002 game, I will pick two games for this year. While I cannot include Starcraft II, as I was pushing the envelope with Brotherhood of Steel, I am left with Super Meat Boy and VVVVVV. You cant argue with either one, as super meat boy has all of the lovely and hilarious gore as could be wanted, justified by music crafted from the screams of dying mountain lion choir boys (all of which have been molested by Waroware touched), and gameplay that flowed like a river of gold, combined in equal parts with the witty irreverent spirit of Newgrounds. Super meat boy being a classic name, it only makes sense to balance it out with a game as innovative as VVVVVV, with retro-future themes and a chiptune soundtrack, with the childish charm you would want from a platform game, it takes a place as one of my favorites.
COUNTDOWN
So, to see which one takes the cake...
Number 10:
Civilization 3. Got old really soon.
Number 9:
Warioware Touched. In the words of Chris Hansen, you wont be touching anyone soon.
Number 8:
Fallout: Brotherhood of Steel. Horribly pales to the third one.
Number 7:
N+. Watching myself die didn't get old, but dying did. Minus a soundtrack, and you have every other flash game.
Number 6:
DEFCON: Everyone Dies. Not as entertaining for as long. While really fun while it lasts, gets old too soon.
Number 5:
Plants vs. Zombies. Lots of replayability, and a really fun soundtrack. There was also some nice humor in there that we can all enjoy.
VVVVVV. Compared to Meat Boy and Six days. VVVVVV cant stand on its own. Despite the great gameplay and nice soundtrack, Meatboy is just a little cleaner and better, and the plot to six days blows the "ghost plot" of VVVVVV to bits.
This one was a tough decision, but I decided to make Six Days a Sacrifice second. It is a bit drawn out, and despite mind boggling me with incredible plot twists, most people don't have enough of an attention span for that sort of thing.
Yes, Super Meatboy ranks number one, simply because it pissed PETA off more than the others. Oh yeah, and the soundtrack was a beauty. Loved the every second of it just a little bit, whereas Six Days was fun through the whole game, but also headache inducing on the parts where it wasn't a brilliant pile of fantasticism with a solid gold plating.